![]() In any case, simply sell one Nether Kataal of the kind that they do not carry, and the shop will then carry them as part of the regular inventory. There is a claim that if a player starts as a Mage, then Feros Duul will carry all of the Nether Kataals. The apothecaries have the least number while Feros Duul only lacks one. Each has some of the Nether Kataals, but not all. The last two are members of the Guild of Mages and carry Nether Spells as well. The apothecaries in both Fargrove and Arindale, Rhianne the Wiccan in Devil’s Marsh, and Feros Duul in Skuldoon all deal in Nether Kataals. No guild directly supports Nether Magic, however there are several shops or individuals who dabble in the sale of Nether Kataals and Nether Spells. It is interesting to note that a player can join the Guild of Mage, the Guild of Mystery, the Eastern Houses, or the Sisterhood, and still gain a bonus to Nether Magic, depending on the player’s basic classes of course. These would be the Sorcerer/Wizard, Shugenja/Kenjassai, Trickster/Cabalist, Warlock, Ninja Lord, War Witch, and Shadow Lord. However, several of the advanced classes do have bonuses to Nether Magic. As such, none of the basic classes have a talent with it. Nether Magic is extremely powerful and tricky to use. The Spell list has all of the recipes known included. ![]() The only thing required is the recipe, the player's Nether Magic skill is only required to use Nether Spells, not make them. As long as the player has the ingredients, he or she can make the spells without ever buying them. Note: There are several places to buy Nether Spells in Dungeon Lords, but it is not really necessary. There is also the Bloodlust Potion, which mimics the effects of said spell. Also, while Scrolls are said to be a form of Arcane Magic, and many do cast Arcane Spells, many Scrolls also cast various Nether Spells: Vines, Summon Rats, and Summon Undead. Copies of Nether Spells (which add the icon to the player's Inventory if they have not yet learned the spell) can be found in chests and crates, but as objects appear identical to Arcane Spellbooks. Nether Magic seems to have many connections to Arcane Magic. The Alchemy skill helps offset this by increasing the drop rate of Nether Kataals, which though appearing unnecessary at first is actually useful later on. If a spell is disrupted or fails do to insufficient Nether Magic skill, then the charge and its ingredients are forfeit. This makes Nether Magic very perilous to explore and develop. Once a charge for a spell is made, the ingredients are gone. The icon displays the recipe for the spell as well as the current charges of the spell, as each charge must be created by mixing Nether Kataals again. ![]() When a new spell is either found or learned (buying a copy or through experimentation), then its icon is shown in the player's Inventory. Nether Spells are created when multiple Nether Kataals are combined, with specific mixture resulting in various spells. Nether Magic is very different from the other schools in a very important regard. Be warned that such forces are not often disturbed without grave consequences!" ![]() "The Nether Kataals needed to invoke Nether Magic are found in dire places where evil breeds. Like Arcane Magic, Nether Magic is almost totally offensive, but with a heavy dose of creepy flavor thrown in. Nether Magic deals with the dark arts of summoning fell creatures, bending the will of enemies, and launching attacks of a dark and sinister nature. Nether Magic is considered the nastiest branch of magic. A mix of Nether Kataals are required to invoke such spells, if you know the secret rite and are prepared to pay its price!" "Nether Magic is the most diabolic magic of all, unleashing the power of hell on earth.
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